![]() ![]() ![]() Rayman gets a huge speed boost when he does a normal 1 to 6 frames jump at the end of a long slippery slope while not pressing a direction. A new fast trick I named Slippery Slope Fast Jump.The perfect example is the route of Prickly Passage and its backtrack. If a segment from a backtrack has no impact on the frame rule after being interchanged with another segment, then I routed the backtrack in a way to set the best RNG seed for the final Boss. Because of the frame rules, I elaborated my backtracking routes in order to synchronize the length of each segment with its corresponding frame rule and thus avoiding wasting 1 to 3 frames. ![]() A frame rule is applied when living a blue curtain. But then I either lose them after the last transitioning load of the level, or saved extra frames to sum up to a multiple of 4 frames saved. Several times, I saved 1 to 3 frames inside a screen. A better understanding of the frame rule system at the end of most levels that is 4 frames long.These are the improvements & new tricks over the strats used in my previous Any% TAS: ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |